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	<link>http://www.littlemathletics.com</link>
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		<title>littlemathletics retroperspective 02: secret of mana</title>
		<description><![CDATA[
I transitioned into 16-bit gaming pretty late, by most standards. I didn&#8217;t actually buy a SNES until the end of 1994, just before the release of Donkey Kong Country. Before that, it was all PC and Game Gear for me. And I was almost going to continue down the Sega route for my 16-bit purchase, [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2009/08/26/littlemathletics-retroperspective-02-secret-of-mana/</link>
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		<title>story time corner: the man without a purpose chapter 01</title>
		<description><![CDATA[
&#8230;an introduction, in which our hero starts to reflect upon the woman he hopes to make his secret lover, before they leave on a journey of epic proportions.
“Shall we go now?” she queried. She stood with a suitcase on either side of her in the open doorway of her neat Californian bungalow. Her clipped tones [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2009/06/14/story-time-corner-the-man-without-a-purpose-chapter-01/</link>
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		<title>scrap waste management 01: tim rogers</title>
		<description><![CDATA[
Tim Rogers is best known in Australia as the front-man for indie rock mainstays You Am I, a band currently celebrating its 20th year together in one form or another. They were the first Australian band to have three consecutive albums debut at number one on the local charts, have released eight studio albums, two [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2009/06/13/scrap-waste-management-01-tim-rogers/</link>
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		<title>new column city</title>
		<description><![CDATA[It&#8217;s probably pretty hard to miss the column below which sprung up a few days back. Well, I say that, but I really have no idea if anyone&#8217;s read it or not. Still, soldier on and all that &#8211; it&#8217;s a sign that littlemathletics is going to be updated a little more regularly in the [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2009/06/11/new-column-city/</link>
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		<title>littlemathletics retroperspective 01: monkey island</title>
		<description><![CDATA[
When I was younger (so much younger, as they say, than today), The Secret of Monkey Island was far and away my favourite game. I was always one of those kids who&#8217;d talk at length to my parents &#8211; and occasionally even to their friends &#8211; about what I was playing, and Monkey Island was [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2009/06/07/littlemathletics-retroperspective-01-monkey-island/</link>
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		<title>breaking and not breaking my website</title>
		<description><![CDATA[After a good couple of months of abject confusion, I&#8217;ve finally found a new host, so hopefully things can run a little smoother. The new one seems rather excellent &#8211; and pretty good at helping me through my Wordpress retardation &#8211; which means I&#8217;ll be sticking to them for quite some time, I&#8217;d say.
Next step [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2008/12/01/breaking-and-not-breaking-my-website/</link>
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		<title>Jay Moore Interview</title>
		<description><![CDATA[Beginning in 2001, GarageGames have aimed to bring games development back to the independents &#8211; or even the individuals. Founded by Jeff Tunnell, Rick Overman, Tim Gift and Mark Frohnmayer &#8211; all formerly of Dynamix, which was closed by Sierra during the restructuring of the company by Vivendi Universal.
GarageGames is there to take the focus [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2006/04/08/jay-moore-interview/</link>
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		<title>Jamie Smart Interview</title>
		<description><![CDATA[The first issue of Bear hit the stands in June of 2003, and the tenth and final issue arrived in December, 2005. In between, Jamie Smart estimates that he worked on 300 pages &#8211; half of which were collected in 2004’s Bear: Immortal trade paperback, the other half of which will be collected in the [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2006/04/07/33/</link>
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		<title>Myfanwy Ashmore Interview</title>
		<description><![CDATA[Given the current pre-occupation here at littlemathletics with gaming as art (see our fur interview, and our 8-Bit Artist interview), it makes sense that Myfanwy Ashmore&#8217;s work would make its way onto the site sooner or later.
Her work from 2000, mario battle no. 1, is a hacked Super Mario Bros. ROM with all the level [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2006/04/02/myfanwy-ashmore-interview/</link>
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		<title>8-Bit Artist Interview</title>
		<description><![CDATA[Pop art, or Neo-Dada art, is a style that employs the use of populist, rather than high culture, elements. Depending on your view of these matters, it&#8217;s either an expansion of abstract expressionism, or a reaction to it.
Since early 2005, the 8-Bit Artist has been painting authentic renditions of Nintendo games from the 8-bit era [...]]]></description>
		<link>http://www.littlemathletics.com/index.php/2006/03/22/8-bit-artist-interview/</link>
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