Denis Dyack Feature
Published by alistairw May 1st, 2007 in WebsiteHey, so maybe you’ve heard of this Denis Dyack fellow? Aside from his pretty awesome past with Silicon Knights on games like Blood Omen, Eternal Darkness and the upcoming Too Human, he’s received a lot of attention lately for his theories on how the industry should develop - and, most notably, preview - games. He’s outspoken, and certainly not afraid of what people think of his ideas, that’s for sure.
Whether you agree with him or not, it’s clear that he’s passionate about what he believes in, and, as anyone who knows me will attest, that’s something that resonates really strongly with me. And, as much as he can sound a little aggressive in quotes sometimes, Denis is a really nice guy.
I conducted this interview a few weeks ago at 6:30am, so the first few minutes were a little foggy, I must admit. Also, it was in the middle of the whole Game Developer Salary Report business, so I think I’d had about three hours sleep. Despite that, I think it turned out well; Denis has some interesting things to say about narrative, which is something that he does well that’s kind of being ignored right now, and then we talk about the obvious - so to speak - for a while.
Anyway, it’s worth a read. I’ll be doing a few more features in the next few weeks, including one that could be very special and might just coincide with a trip I’m making up to Sydney later in the week, but more on that as it happens.
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