Author Archive for Alistair



That Pesky Red Light

(…in which our hero spends his hard earned money on an Xbox 360, runs into some trouble, makes a lot of phone calls, mournfully plays a game of Gears of War without being able to save his progress, takes some photos and finds disturbing pictures of dead presidents.)
Call me a little late to the […]

Little Mathletics Reloaded

I think this makes version 3, for anyone keeping count, but I’ve redone the website once more - it’s now my workblog. Some of the new things to appear include the complete and highlighted portfolios, which are just up there in the navigation bar. There’s also an updated biography, for anyone wondering exactly who I […]

I must admit - I’m not particularly excited about any of the next-gen Sonic games. The PS3 and Xbox 360 game looks a bit crap, but then, I hated Sonic Heroes, so I would say that. I was kind of excited about Sonic Wildfire, but Sega have just changed the name to Sonic and the […]

This piece is from back in early August of 2006, and was originally posted on the WiiEurope website; one of a whole bunch of sites that started up - and started looking for content - after the announcement of the console’s name. Coincidentally, I was looking for work and money, and offered to write a […]

I spotted Tetris1D on Addicted Geek (who I really must stop stealing so many links from) a few days back, and proceeded to get all riled up about its misrepresentation of dimensional space. I realise it’s a joke, and all, but, nonetheless, here’s a quick interview with the game’s creator, zigah.
Isn’t the game, in fact, […]

Hizoka T Ohkuba Interview

If you were at all unconvinced about the amount of inventiveness in indie games, you’d do well to look at Hizoka T Ohkuba’s Warning Forever. Like bullet hell shmups, but don’t want to go through the drag of fighting your way through levels to get up to the bosses? This is the game for you. […]

Joseph Hatcher Interview

When it was announced around the very end of March this year that there was a Bob Ross game in the works for PC, and Nintendo’s DS and Wii systems by an unknown developer, it was assumed to be an early April fools joke. After all, the gaming press and, indeed, the games industry itself […]

Cristopher Boyer Interview

Cristopher Boyer is the CEO of Variant Interactive, an independent developer and publisher based in Detroit who have recently made news on the games scene by picking up the rights to PC freeware title Doukustu Monogatari, better known to English audiences as Cave Story, a critically acclaimed action-adventure platform game. Gamer’s Quarter’s reviewer commented that […]

Joel Yliluoma Interview

Speed runs - the act of getting through a game as quickly as possible - arguably date back to Gunpei Yokoi’s Metroid for the NES, back in 1986, which featured different endings based on the the time taken to finish it. While taking over 10 hours would […]

Kenta Cho Interview

Just to clear this up from the start, ABA Games is Kenta Cho - one man, working on games in his spare time. This, in itself is nothing new; there have been plenty of games made by one person - though not many of them have been this good.
Certainly not good enough to be called […]