Author Archive for Alistair



Jay Moore Interview

Beginning in 2001, GarageGames have aimed to bring games development back to the independents - or even the individuals. Founded by Jeff Tunnell, Rick Overman, Tim Gift and Mark Frohnmayer - all formerly of Dynamix, which was closed by Sierra during the restructuring of the company by Vivendi Universal.
GarageGames is there […]

Jamie Smart Interview

The first issue of Bear hit the stands in June of 2003, and the tenth and final issue arrived in December, 2005. In between, Jamie Smart estimates that he worked on 300 pages - half of which were collected in 2004’s Bear: Immortal trade paperback, the other half of which will be collected in the […]

Myfanwy Ashmore Interview

Given the current pre-occupation here at Little Mathletics with gaming as art (see our fur interview, and our 8-Bit Artist interview), it makes sense that her work would make its way onto the site sooner or later.
Her work from 2000, mario battle no. 1, is a hacked Super Mario Bros. ROM with all the level […]

8-Bit Artist Interview

Pop art, or Neo-Dada art, is a style that employs the use of populist, rather than high culture, elements. Depending on your view of these matters, it’s either an expansion of abstract expressionism, or a reaction to it.
Since early 2005, the 8-Bit Artist has been painting authentic renditions of Nintendo games from the 8-bit era […]

Xoc Interview

Jason Cox’s career as one-man-band Xoc hit the big time in August last year when his debut - SMW, a cover of the entire Super Mario World soundtrack done using accordion, acoustic guitars, antique pickaxe, asscheeks, banjo, bike horn, cabasa, Canon Powershot, ceramic toilet mug, children’s drum set, claves, coconut thumb piano, cowbells, cuatro, doublespeed […]

fur Interview

Since meeting at the Academy of Media Arts in Cologne in the late 90s media artists Roman Kirschner, Volker Morawe and Tilman Rieff have been working together under the name fur, a group that, in their own words “stands for the re-staging of computer-entertainment based on multisensory interfaces” - or, in other words, work to […]

Fred Basset

This piece was originally published in zine form as “Fred Basset: A Postmodernist Reading of the Work of Alex Graham” for the 2006 Adelaide Fringe Festival Zine Fair. Since then, mostly nothing has been changed, which might lead some purchasers of said zine to feel somewhat cheated out of their 20 cents.

Brandon Cobb Interview

In 1996, Sega officially pulled the plug on their 16 bit console, known as the Mega Drive in European and Japanese markets, and as the Genesis in the American market.
The machine had been a success, in general terms. During the 8 bit era, Sega had been at a distinct disadvantage to Nintendo holding less than […]

Yu-Chen Shih Interview

Whilst talking to Brandon Cobb, president of Super Fighter Team, Little Mathletics was lucky enough to be given the chance to conduct an exclusive interview with Yu-Chen Shih, the lead translator on Beggar Prince.